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Orrery Hall

18+ For entertainment only No real money play No prizes of monetary value No in-app purchases

star charts

Seven instruments, one dome

Four reel games, two card games and a wheel, all made in the hall and all played for stardust. Each chart below shows how quick a game feels (tempo), how much results jump around (swing) and how many choices you make (depth).

Reels

Comet Trail

Comets that light a whole reel

Five reels, ten lines and a comet that will not stay small. When a comet lands it streaks down its reel, the reel turns wild and the others spin again for free. Every new comet adds another respin, up to three.

  • Tempo
  • Swing
  • Depth

Nebula Ways

Crystals that fall and climb a multiplier

Five reels of four crystals each, paid by ways. Winning crystals vanish, new ones fall into place and the multiplier climbs from ×1 to ×5 for as long as the falls keep paying.

  • Tempo
  • Swing
  • Depth

Brass Telescope

A three-reel classic with a doubling lens

Three reels, five lines and the old symbols polished up: sevens, ship's bells, bars, moons and meteors. The lens is wild, and any line that uses a lens pays double.

  • Tempo
  • Swing
  • Depth

Twin Moons

Night creatures and a moonlit middle reel

Five reels and 243 ways under two moons. Three twin-moon symbols start seven free rounds in which the middle reel is moonlit: wild from top to bottom on every spin.

  • Tempo
  • Swing
  • Depth

Cards

Eclipse 21

Twenty-one under a dark sun

Classic twenty-one against the house. Get closer to 21 than the dealer without going over. Two cards worth 21 make an eclipse, which pays 3 to 2.

  • Tempo
  • Swing
  • Depth

Meridian

Higher or lower, one star at a time

A single deck and one question: will the next card be higher or lower? Each right call raises the multiplier by the true odds. Collect whenever you like, or keep climbing up to ten steps.

  • Tempo
  • Swing
  • Depth

Wheel

Zodiac Wheel

Thirteen pockets: twelve signs and the sun

A brass wheel with the twelve signs of the zodiac and one golden sun. Back a single sign, one of the four elements or the day or night half of the year, then set it turning.

  • Tempo
  • Swing
  • Depth

One stardust balance for every instrument

You start with 3,000 stardust. Every instrument takes stakes from 10 to 200 and pays back into the same balance. If you fall below 100, a free top-up brings you back to 3,000. Stardust has no value outside Orrery Hall and nothing here is for sale.